Aim the launcher. Drop the ball. Clear the orange cores.
Thirty-second rounds, one thumb, portrait. Every shot is a real physics simulation — the cascade is the whole point.
A peg-drop arcade with a real solver underneath.
Orange cores are the objective, blue pegs are the road there, green fires your drone and purple is the wildcard. One glance tells you the plan.
Chain hits, trigger Fever, and let one shot resolve into a chain you did not plan. Pegs fall after the shot settles, never mid-flight.
Pick a drone before the drop. Each one bends the physics differently — an extra ball, a wider bounce, a second chance at a core you missed.
The whole game runs on your device. The cloud is only there to carry your save to the next phone — no screen ever waits on a network call.
Before a level ships, a headless copy of the same physics engine plays it two hundred times to certify that it can actually be cleared.
No advertising SDKs, no third-party analytics, no data brokers. Purchases are optional and the game does not need them.
Nova Drop is in development. There is no mailing list and nothing to sign up for — if you want to know when it lands, or you have something to say about it, write to us.
[email protected]